Monthly Archive: November 2011

Nov
30
2011

Gravitoids

Version 1.0 An Asteroids-like game in which the player must wipe out all the stars without getting hit; this is harder than it seems, as everything has its own gravity and, just like in real space, there is no friction.  One wrong misjudgment of your energy reserves and your speed could very well spell the end of the game.  For instructions, press F1 after …

Continue reading »

Nov
30
2011

Particle Effects

Version 1.0 For my MSc project, I created a Particle effects demo that simulates fire and smoke effects.  The aim is to achieve fairly realistic effects using "quasi-Physics"; i.e. using some real physical laws, but sacrificing them where necessary for the sake of performance and visual aesthetics.  The program is coded in C++, using DirectX for graphics, with some …

Continue reading »

Nov
27
2011

Twitter Update for week end 2011-11-27

It's been a while since I've said anything – hopefully I'll get a blog post out later; a degree, a holiday and a demo. #